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    Everything Matters


    2016 - 09.16

    A rousing bout of discussion among friends prompted me to search out a drawing I’d seen on the web sometime back concerning the “sad state of modern recording”. Basically it’s mocking the signal chain of recording artist to listener and I’ve created (ironically?) a more high fidelity version of this graphic for your enjoyment here:

    Modern Recording

    What is this saying from a musician’s perspective?  I guess that ultimately it’s up to the listener to decide what time/research/money they want to invest into music.  If a listener wants to be low-effort, they are free to do that although it really doesn’t demand that much money to get decently-good sound.  The image is mostly just for laughs but it does implicitly say something philosophical about the effort that recording engineers put into their craft of capturing something in exquisite quality.  I mean people don’t go tremendously out of their way to acquire just the right tools without knowing they’ll be rewarded for using them.  There is absolutely a major implication in the ingredients you choose when making food.  And a colossal difference between a carefully grilled steak versus McDonald’s.

    What touched all this off was the recent news that the iPhone 7 will have no headphone jack. I reacted to this news with laughter because it seemed so farcical, like a running joke that never stopped being funny for so long that it actually took wind and became a twisted reality. There was a time not long ago when I was interested enough in gadgets that I might have weighed in on this development with vociferous indignation but maybe I’ve stopped caring that much? It still does fascinate me that people will bend over backwards to rationalize this brazenly anti-user, anti-battery-life, anti-fidelity design choice. I mean I’ve got a few different sets of headphones which are each valuable listening tools for my own mixing/mastering projects and all of them would be incompatible with this “fancy” new phone without the use of a dongle. That’s just… bizarre.

    Apple’s had a long, rich history of incomprehensible design choices like the hockey-puck mouse, the elimination of optical drives, the elimination of USB ports, and the recessed headphone jack on the iPhone 1 which now seems like a strange foreshadowing. My friends were riffing that Apple had also done away with Bluetooth and replaced it with their own proprietary wireless format called “Courage” and it wasn’t until I searched the web that I could figure out if they were serious or joking. Turns out they were making a clever joke but I think Apple should do it. How far can they go? For the iPhone 8 they should eliminate the screen I think. Too many clashing colors and confusing aesthetics for the modern consumer. The next phone will be a chrome-plated egg shape to literally mirror the skeuomorphic designs of nature. It’ll have a single LED that communicates to the user via a system of colors and flashing patterns about Donald Drumpf’s latest assertion that kale is part of Obamacare and needs to be banished. Accessories will include a $37.95 polish iCloth to keep the chrome egg plating fingerprint-free (please stop touching it), and an optional dongle which connects the egg to an external iScreen, if you really are that old fashioned that you still need a screen, you curmudgeonly technophobe. People would be just frothing at the opportunity to defend those choices, I know it! I also do genuinely wonder if Apple has actually made their billions by trading the stocks of accessory manufacturers and releasing strings of products to manipulate the stock prices in their favor up or down.

    So that’s all pretty amusing but why do I care? I guess I don’t really. I’ve been content with Android for long enough now that whatever Apple does or doesn’t do has no effect on me so this rambling is all just for fun. And possibly part of my internal debate to answer the question, which is more stupid: continually voicing your unsolicited opinions on inane matters like what you’re cooking for supper, or continually saying nothing and maybe because of that having nothing to say? Of course the right place to land is somewhere in-between those two extremes but I feel I’ve been erring on the latter side too long so here’s a dishing in favor of the former:

    As the above graphic implies, there is a difference made with hardware choice. And everything matters. In my own music that I’ve been recording and mastering, I’ve been continually changing, tweaking, and improving my artistry, small step by small step. From stylistic choices about the philosophy of mixing (should all instruments be clearly audible or should a single instrument be firmly holding the “lead”), to technical choices about the mastering (how much compression on the overheads is too much on the mid-band) to hardware decisions (which mic should I use on trumpet or snare, what placement is best for upper Leslie horn), to the musical choices which happen during the moment itself—all of that plays a role in what comes out at the end.

    When I create music I am trying to get better at that for my own inner critic and my own inner enjoyment-listener. I do it to my own standard, or maybe more accurately I do it for the inherent accomplishment of having done it well. Never once does the sentiment “no one will ever notice” enter into my mind in this process because let’s be brutally honest here: hardly ever does anyone else even listen to begin with!! Besides my fellow musicians and maybe a random YouTuber now and then. And that’s ok. If I was creating music to please some hypothetical judge I’d be doing it for the wrong reason anyway. But my point here is that if the Sennheiser e609 sounds better than the Shure SM57 microphone when it comes to recording my friend Vince’s guitar, then I’m going to pick the better one because that’s what artistry is about: getting better at making your thing. A million different musicians all make choices like that every day and it all matters to them as individuals and to the overall quality level of the medium as a whole. If everyone gave up and said right we’re all using Fisher Price microphones going forward because why bother since the new iPhone wireless audio restricts the bitrate to 2800 baud or whatever, that’d be dumb as hell. And so it IS dumb as hell that Apple wants to get rid of cables which is indisputably a step backwards in terms of signal integrity, interference, and so on. Quality matters, end of story.

    I hope people vote with their wallets on this one because love em or hate em, Apple is a trendsetter. Maybe at worst this is the beginning of the end for the cult of Jobs, or at the least maybe a few die-hard loyalists might blink and realize that the world’s 2nd most valuable corporation isn’t a hip buddy who just wants to jam out with them over some cool tunes, they’re more of a malicious middle-man of sorts, who wants to water-down what’s great about music and take your money in exchange for the illusion of coolness that comes with this club that really just takes anyone’s $700 who’s dumb enough to hand it over. That’s right, iSaid it. Audio cables for life, people. Because music’s richness is in the fine details and as we firmly established, everything matters when it comes to that.

    First Impressions on the Samsung Gear VR


    2015 - 01.03

    Gear VR

    This thing is… compelling. Awe-inspiring. Thought-provoking. I feel lucky to have it. It’s a virtual reality headset that uses a Samsung Note 4 smartphone as the processor/screen.  This is my first experience with real virtual reality–never tried Nintendo’s Virtual Boy from back in the day, and I’ve never put on one of the Oculus DK1 or DK2 headsets. Honestly my expectations were kind of high going in… and it delivers. Something you see is going to make you smile, something else you see is going to force you to shout out loud. It’s a glimpse into the future. Sure there’s nitpicks or quirks here and there but overall, dang. We’re living in the future. This is the next “thing”. It’s hard to even describe it. That’s my biggest takeaway: this is a new medium. Like movies, music, photos, paintings–those are all artistic mediums of capturing stories. This is a whole new medium of telling a story. VR.

    Right now this is a somewhat exclusive club: the Gear VR only works with the Samsung Galaxy Note 4. I had the Note 2 and loved it, so when my 2 year upgrade time rolled around, the Note 4 was a logical choice. Once I read that Samsung had partnered with Oculus to create a virtual reality headset accessory for it (wait, what?!), the deal was sealed. I picked this phone just so I could get the Gear VR.

    The hardware is refined and still young at the same time. On one hand, a lot of technical challenges have been addressed; head tracking is smooth, responsive, and accurate. Overall it’s comfortable enough for long sessions and there is some great content already here. The screen on the Note 4 is pretty great! It’s been interesting to read reviews of the device around the web. One observation about these reviews needs to be emphasized: anyone who cares enough to make a review of the Gear VR is probably a MAJOR gadget geek. That is to say hyper-critical of technical minutia and hung up on details that honestly have little effect on the overall experience. Many reviews say the pixel count is still too low, the content isn’t there yet, that it’s not comfy enough, or that motion sickness may be an issue for people. Alright yes, there is something there which may disqualify the whole deal for certain people. And yet–guys, if we can stop fixating on pixels, there is something utterly mind-blowing going on here!!

    You can put on these goggles and stand on top of the Empire State building. You can go to Egypt. You can go to MARS. You can explore imaginary worlds or sit inside of a IMAX theater on your couch at home. You can dive with dolphins and tour the solar system. You can watch a ballet performance from on-stage and share dinner with a family in Mongolia. You can literally do all of those things straight out of the box with this device. And it’s all happening ON YOUR PHONE. With no wires.

    Man.

    Let’s highlight a few of the things that resonated with me during my first couple weeks with this spiffy device…

    The included 360 photo library:

    There’s TONS in here. Each photo seems crisp and although you can see the individual pixels of the Note 4 screen if you stare at it, when you move your head around, the sharp resolution of the original image is clear, since the original has more pixels in it than the display can physically render. Some of my favorite photos I already described but there are plenty of them to examine, with each photo being rich enough that you can stand inside of it (yes, wrap your head around that!) and study all the details for quite some time if you want to. Ancient Amphitheaters, coral reefs, beehives, the top of the Eiffel Tower, Buddhist temples, the ruins of Chernobyl, take your pick. There’s whole worlds inside here, and you magically teleport around the globe at the flick of a finger. JEEZ.

    Strangers with Patrick Watson:

    I keep coming back to this 360 video, where you sit in the studio-space of a lone musician and he plays you a tune on the piano. What makes it are the casual, seemingly unscripted bits: the sounds of traffic from outside, the way he scrounges for a cigarette before he begins. Then he starts the song over because the drum machine is too loud and asks his dog, “yeah, that’s too loud isn’t it?” As he appears to finish, his phone rings. He grabs it, sees the name and laughs before hitting decline and continuing to sing a last final outro. It feels like a real moment. Believable. It puts you THERE. More than the other movies (which were all awesome in their own ways) this video showed me the possibility of what immersive VR video could bring. I wanna see the inside of a smokey jazz club or get strapped onto a guy in a birdman suit with this… the potential scenarios are dumbfounding.

    Playhead:

    It’s a game similar to Frequency, or Guitar Hero where you have note lanes you have to do things in conjunction with. Only now you’re inside of it! It’s the first music-based titled I’ve played and like “Strangers” above, this one shows you the promise of what’s possible. The whole experience is not very long, but the song is cool and there are two sections where you emerge from the note lanes into an expansive open landscape with cliffs on either side of you, a winding river far below, and eventally a rising pyramid before you. All this seems to groove with the music in a real neat way and it feels good! I look forward to more levels within this game or more games like it.

    Darknet:

    Okay, here’s the meat. Darknet is a slow burn, starting out as a nifty hacking puzzle game that borrows from many cyberpunk influences to create a dazzling world of stylized computer networks you stand inside of. At first it seems easy and bite sized. But then you complete your first hack and you do another one, and another one… and the brilliance of this game slowly reveals itself. It keeps getting harder and the time alloted doesn’t get longer. You unlock new options and you start to see there’s a lot of subtlety to how you can approach the puzzles, which have themselves added on new roadblocks. More than anything else on the Gear VR, this one has legs as an addictive way to spend time. The music sets a pitch-perfect vibe and when you experience that barely-made-it hack that only gets beaten in the last minute, the bug will bite you. If Gear VR has a “killer app” so far, this is it. As I write this, I’m excited to get back in and hack some more!

    looking at the inside of the lenses with the phone in... you're looking at the matrix code although it's too distorted to see from this distance.
    Returning back to the overall device, Oculus has been posting updates to the available content every Tuesday, which is fantastic! Each batch of new VR jams is a set of other dimensions to step inside of… because in VR a photo is not just a photo, it’s a place to be. It’s a new frontier in the way we view things. The content and the experiences may be just a few drips from a tap that’s slowly opening but what’s here already is mesmerizing, spellbinding. It really does feel like a kind of magic trick. It’s exciting to be in-on-the-scene here, with this technology that really feels like it is on the cusp of exploding. When you stand inside of it, it sweeps you up and you want to show it to other people. Everyone should see this. It amazes. And you wonder “why is this not everywhere?!” Pretty soon it will be. It just has to.

    Closer…


    2013 - 07.13

    These are cool:

    For years I’ve been wishing for a convergence device between smart phone and high-end point-n-shoot. The perfect camera inches one step closer with the release of two intriguing products from Samsung which come from opposite ends of the spectrum: an android-powered SLR and an optical-zoom equipped Galaxy phone. At this point I think neither device is exactly what I’d find ideal–the SLR is non-pocket-compatible and thus too big to carry 24/7, and the Galaxy S4 Zoom is reported to perform more like a lower-end point-n-shoot, although it does have manual modes. The max aperture of 2.8 is surprisingly awesome on the wide end.  It’d be neat to have one of these, even if the reviews don’t sound all that positive thus far… Still. I think it’s awesome that a giant company like Samsung is willing to push this deeply into the small-volume niche markets that both of these devices fill.

    “You just like it because it has Galaxy in the name”


    2013 - 01.15

    Continuing the march of super awesome new gadgets in my 2013 life, & as foreshadowed previously, I am now the happy owner of a Samsung Galaxy Note II, my first Samsung phone ever.  I’m sporting it au natural (sans case) thus far, but eventually I’ll get something to protect the fantastic plastic.  First impressions: Holy smokes.  Sammy sure does know how to build a screen–the display on this thing is eyeball-popping.  Vivid, bright, saturated, & rich are all suitable adjectives to describe the picture quality.  I need to get some sweet games on this baby, starting with EDGE.  An official Rockstar port of Vice City is dropping soon too.  Y-y-y-y-yessssssss.

    Of course the most exciting thing about this phone though is the stylus.  I’m going to try to use it on a regular basis to create sketches of anything and everything.  At this point I’m still learning all the tricks this Note has to offer, which are legion.  I’ve created a few drawings while experimenting with the S-Pen software… so far nothing worth crowing about but hey practice makes perfect and I’m a pretty un-practiced doodler.  Maybe this will change?

    Other thoughts:
    * Its main camera is like, super wide-angle.  No dedicated camera button; I know I’m going to miss that.  But on the positive side, maybe this fresh start will encourage me to use Instagram more, which is just another way of saying ‘take more random pictures’.  Overall, it’s a respectable cell camera so far.
    * The giant screen real estate is glorious.  Yes, it is quite a stretch for those moments of one-handed wrangling.  But most of the time, two hands are free and the extra space does pay.  Text is bigger.  I notice that I hold it further away while reading, which is probably easier on the eyes.  So far no pockets have been overstrained.
    * Google’s “Project Butter” added vertical-sync, triple-buffered, 60Hz refresh to Android.  Although it’s not an apples-to-apples comparison with my outgoing Droid X, I’ve got to believe that the buttered-up screen makes it easier to look at.  Without a doubt, I do feel less eyestrain during a long reading session.
    * Sammy sweetens the deal further with an option to invert the display color, which can convert anything to white text on black background.  NICE!!  Good frickin call.  I never understood why black background isn’t the prevailing text format for computer displays.  It’s just better.
    * Another brilliant Samsung customization: frequently used settings like GPS, airplane mode, bluetooth are all located in the notification tray when you expand it.  Very useful.
    * 1.6GHz Quad core and 2GB of RAM.  Jeez.  These things really are becoming pocket computers.
    * About that pocket computer thing: I got the “Smart Dock” accessory which adds HDMI output and three USB ports, to which you can connect mouse and keyboard.  I’m tying this on my phone, using a full-size keyboard, and it’s SWEET.  There’s a mouse cursor.  Scroll wheels work, forward and back buttons work, and there’s keyboard shortcuts, even.  Impressive.  Haven’t tried the HDMI yet…
    * Dropped in a 64GB MicroSD card and loaded this baby up with like 15 gigs of awesome music.  My phone is ready to tackle the longest of roadtrips.
    * I wonder if there will be any extra S-Pen/stylus-centric apps still to come?  The included drawing app is quite solid, but already I can see how it’d be nice to have more Photoshop-esque functionality, like layers and opacity control for all brush types.
    * Rephrased: When is Adobe going to make ‘Photoshop Mobile’ or whatever?
    * There’s an option to change the default system font to Helvetica.  Rock on, you typography nerds.

    Revisiting some gadgetry that caught my eye


    2012 - 10.17

    Looks like Motorola has killed off the Webdock, citing insufficient demand. I’m definitely guessing it was simple pricing that killed it. $500 (later $150) for what essentially amounted to a hollow shell that projected your phone onto a bigger screen; that just won’t fly in today’s world of Android tablets that cost around the same price. I still think it was a cool idea; a multimedia-friendly dock that turns the content on your phone into something more akin to a laptop. But apparently it just wasn’t meant to be. Bon Voyage, webdock! We hardly knew ye.

    Incidentally, I still think tablets are stupid; an awkward in-between format that tries to combine laptop with phone but has the best of neither. Apparently I am far from the only one either. A very solid chunk of my random Google searchers wind up here to laugh at that derisive photo of Steve Jobs holding up four iPhones duct-taped together. Still relevant!

    And, about half a year after complaining that I was craving a new phone, guess what, I still have the same phone! Last time around I was debating the merits of the Lumia 900 and the Galaxy Note. Well come November both of these will have sequels (the Lumia 920 and the Note II respectively). Switching from iPhone to Android was cool because it was a change in ‘vibe’. That wording maybe oversells it, but I did enjoy a ‘fresh take’ on what a phone should be like. I am still interested in turning the page yet again when it comes to smartphone interaction, so I was closely following Microsoft’s take, but now it appears that the Lumia 920, the win-phone king for 2012, will be an AT&T exclusive, because in the over-dramatic-but-maybe-somewhat-true words of Gizmodo “Verizon hates you and everything you love”.

    That leaves me with the Note II, which is supposed to come to big red. A Wacom-designed stylus that has deeply-integrated support baked-in to the whole software sounds like it could really affect the ‘feel’, and possibly even what you do on it. 1024 levels of pressure sensitivity will definitely make for some bomb sketching. I do anticipate that there will be times when the large size is an annoyance, but still. I think the Note II should offer an unusual day-to-day interaction which I’d like to check out for a few years. I’m betting whatever I eventually replace it with years down the road will probably return to being normal-sized… But for a while, I’d like to live with it and see what a monstrous fiver is like. Begin the countdown now!

     I think it’ll be sweet!

    I Want a New Phone: The State of Tech in Early 2012


    2012 - 03.22

    I usually don’t write about phones on here because I think they’re an ultra-transitive subject. In one year’s time, it’s likely that all phone discussion will be completely irrelevant and not worth reading, or even skimming. That’s the paradox of a cellphone; it’s the essential piece of technology that you can’t leave the house without, and which you interact with constantly, many times throughout the day. It’s extremely important–and yet it has no permanence–in a few years time it wears out and you need a new one. So this will be a phone discussion wrapped in a State of the Technological World discussion. Let’s hit it!

    I think the lifecycles of tech companies generally goes like this: Up-and-coming Company X introduces a new product which is not perfect but is pretty great. Everyone wants it. Pretty soon, everyone has it. As their market share goes up, innovation dies, bloatware multiplies, and they stop listening to anyone about the flaws in their product. Wicked and annoying quicks become enshrined under the banner of “Whaddya gonna do, chumps?! Leave us?! We’re the only game in town, so you’ll take our crap and you’ll LOVE IT! You got no other option, suckerrrrrrs!”

    In the 80s and 90s, Apple Computer was a niche market, catering to those who wanted to “think different” or those bored with the endless phalanxes of Microsoft beige-box machines. Apple was a scrappy underdog, fighting to differentiate themselves and carve out a small following against the near-monopoly of MS. Oh, the dripping irony of how time has reversed those roles! Today Apple is the most valuable American corporation. They’ve come full circle from fighting ‘the man’ to becoming ‘the man’ themselves, complete with gargantuan Asian sweatshop factories that struggle to quash suicide controversies. The iPhone is getting long in the tooth, with a dated UI design that they can’t change or abandon now, and Microsoft, of all people, are the ones with the hip’n’with-it fresh ideas! What world do we live in?!

    I had the original, first-generation iPhone shortly after it came out. And I will give it to them; it was far ahead of its time. It took a long time for Google to catch them. But eventually they did, maybe in 2009 or 2010. I’ve always hated iTunes with a passion; its slowness, the ridiculous refusal to play nice with FLAC files (which continues even several years later! Seriously, What.–TheF#%K.), lack of cool visualizers (hello Milkdrop!), lack of support for 3rd party plugins (Compressors. They make every song better. Ever. Times eight), but most of all the syncing. Oohhh boy, the syncing. You can’t share mp3s onto your friend’s iPod (like that’s going to stop anyone from burning them a CD). You can’t put songs from other computers in your own house onto your own iPod. And anytime you download a new track, you have to manually import it into iTunes, make sure it’s tagged (Apple: “What are these ‘file-names’ you speak of?”) and then wait fooorrrrrrreeeeevvvvvvveeeeerrrrrrrrr if you’re putting music onto an iPhone because it needs to do some DRM-BS with every single ‘app’ you ever downloaded. This syncing induced blood-boiling rage on many a night when I had just found some slamming new track that I knew I’d be dying to hear tomorrow. Try syncing before bedtime. You’ll be awake at least an hour longer than you intended.

    Eventually iTunes broke me. Two years ago I made the jump to Android. This netted me turn by turn GPS, better cell reception on Verizon, voice recognition long before Siri, and most importantly, access to SD card storage. Having my phone be able to function as a flash drive is the most under-appreciated part of Android. I use it constantly, every day to move files around, freely transfering them between computers and accessing them on the phone itself. And if I get a hot new track I want to listen to, it’s copied over with windows explorer in a mere seconds. No importing, no syncing, no tagging. Done. This is how it should be.

    I’ve been rocking a Motorola Droid X for nearly two years. When I first got it, it was a mean machine. One time a waiter even asked me, “hey is that the new Droid??” As a photo-nut I also love the idea of a physical, dedicated shutter release button. But lately it’s been doing some very unfortunate things which it definitely should not be doing. Like rebooting at random, and just generally getting really slow. Having owned the phone for almost two years, I know that it should not be feeling this sluggish. Something is wrong. Once, (and thankfully only once) it even committed the cardinal sin of rebooting in the middle of a phone call. That’s grounds for dismissal right there. In its defense, I have used the utter bejeezus out of this thing, even far more than I ever used my iPhone. I’m getting antsy to replace the Droid X, but honestly all the phones Verizon is offering at the moment are boring, outdated, and unimpressive.

    New phones are a dime a dozen, and even with my near-daily reading of Gizmodo and Engadget, I always skip the phone coverage. So I’ve been educating myself lately on what’s out there. I definitely don’t want to go back to Apple. I’d sooner choke myself with a 32-pin connector than suffer through another round of iTunes slogging/slavery. Plus, a bigger screen is quite nice. You get used to that. And the turn by turn GPS is majorly helpful, especially driving stickshift. But do I want an Android? What else is there?

    Google, particularly in the last several months, has been more and more annoying. They’ve come out with a unified privacy policy, which I’ve had to click ‘okay’ for, like, 50 times now. And I know what it really means. It means, ‘all this time, we’ve been collecting every single thing you do online, and now we’re gonna totally sell that shiz and get like a bajillion dollars richer for it. And you can’t opt out. Whaddya gonna do, chumps?! Use Altavista?! We’re the only game in town, so you’ll take our crap and you’ll LOVE IT! You got no other option, suckerrrrrrs!

    Actually, there is a new game in town. Microsoft has been steadily working out their “metro” UI, which was pioneered on the Zune (remember that?!), refined on the xbox, and now reached its logical zenith on Windows Phone. “Skeuomorphism” is the guiding principle behind a lot of Apple’s interface design, where the notes application looks like a yellow-page notepad, the calendar has fake leather, all the icons look like digitally recreated glass, etc–it’s feeling, idunno, tired. Metro is a clean slate, literally. It’s solid blocks of color that feel fresher and cleaner than a cluttered iOS homescreen with fake water droplets under fake glass icons (or for that matter, the me-too design aesthetics of Android).

    I really dig what Microsoft has done there, and the fact that Nokia, a very experienced hand when it comes to mobile hardware, is leading the charge on Windows phone–that interests me. It also doesn’t hurt that they’ve got Carl Zeiss printed around the lenses on those phones, even if they are plastic lenses. Searching through the MS app store, I see they’ve got all the essential apps I use; pulse, shazaam, wordpress, and the obligatory facebook (another company we’ve all become slaves to). Hmm. This is all looking pretty appealing. And I could break out from the pervasive we-know-everything-you-do-and-are-totally-getting-rich-off-it ethos of el Goog.

    Only thing is that none of these phones are available yet in the US. The Lumia 900 is totally sweet. I’d be over at the Verizon store today pickin that up if they sold it. In white. Hmm. Same story on the Lumia 610, which also looks nice. So what else is there of the “what else”?

    The biggest strength of Android would probably be choice (in many senses). Accordingly, there’s an Android phone for anyone. As I wrote about on here long, long ago, I totally went bananas for the Microsoft Courier concept videos. Sadly and stupidly the project ended up being abandoned, and MS lost one of their biggest design gurus in the fallout. Rightly so. One of the big appeals Courier held for me was the premise of using a stylus to allow digital sketching; visualizing ideas, handwriting recognition, doodling over photos or screencaps, and also for just trying to get artistic and sketch something! I still feel very drawn to that idea. Enter the Samsung Galaxy Note. (aka the Galaxy Journal on Verizon, release date…. soon??)

    It’s way oversized for a phone. The display is 1280×800, which makes 285ppi on the 5.3″ screen (wowzers). That’s monsterously, perhaps even irritatingly huge… yet that real estate is purposeful; it allows you room to draw, which is a central feature to the device. I actually went over to the local AT&T store to try this sucker out. The handwriting recognition requires careful penmanship. The stylus isn’t perfect. But it does have a wacon-designed 128 levels of pressure sensitivity, and you can certainly make drawings with it, faster, easier, and better than with a plodding fingertip, beyond question. That a pretty unique feature for something that will always be in your pocket. One that I think could potentially challenge me to sketch more, be more artistic, and maybe even pay dividends here on the website, in the form of amusing drawings to accompany blogposts, or even new hand-drawn artwork for headers and various other pages throughout the site.

    Hmph. That’s definitely food for thought. Being able to sketch might be worth flying the Android flag for a while longer. Although I do envy that sleek new Metro UI. I guess we’ll just wait and see which phone becomes available first! Expect a sequel to this post…..

    Last thing I’ll mention on the State of Tech 2012 is the disturbing trend toward “appification” in the newest crop of OSes. I don’t want “apps,” I want “programs!” The first preview version of Windows 8 dropped last week and it continues Microsoft’s unification of all platforms under the Metro UI language. As stated, I love the concept of Metro, but what I don’t like is the idea that eventually all programs will be run full screen, and frozen while not in the foreground. This is not, at all, how I use my computer now. I sometimes render timelapse video in Premiere while making beats in Reason, which has multiple windows. Multitasking and multi-window programs, which inherently improve productivity with user-customization. I hope the desktop paradigm never shifts away from that. Because if it does, I’m staying on Win 7. Call me a technophobe. ;P

    The Perfect Camera is the One You Have With You


    2012 - 01.15

    For a long time now, smartphone cameras have been eating up the camera market for pocketable cameras. It’s easy to see why; smartphone cameras are ‘good enough’ for most people, and why carry around a possibly redundant second thing in your pocket? This week in gadget nerd news, I see that Polaroid will soon be introducing an android-powered camera. This is flirting with a dream object of mine: the awesome compact camera that so happens to have a phone built into it.

    For a long time now we’ve seen thousands of high-quality smartphones… that happen to have a decent camera on them. But there still does not yet exist a high-quality camera… that also happens to have a decent smartphone in it! It’s so obvious. Why has no one does this? For serious guys. It’s a photo nuts dream machine. Slam. Dunk.

    There’s even companies who already make excellent smartphones AND excellent cameras, like Samsung or Sony. Man. How hard can it be to combine these things? Apparently, impossible.

    There have been a few halfhearted attempts, like the Samsung sch-w880 (Asia only, and not Android), or the Panasonic Lumix Phone 101P (shown above) which is Japan only, but it IS Android. That lumix comes the closest to what I’m wishing for. You could probably import one, for like a thousand dollars. That’s so sad. This new Polaroid SC1630 is actually nothing more than a rebrand of a phone that’s been on the market in Asia for a long time now, called the Altek Leo. I was kind of excited by the Polaroid phone until I figured that out.

    While all these phones are interesting, I would still posit that none of them are doing it RIGHT. All of them are still trying to compete with phones on slimness and not offering the features that would make the photo geeks salivate. By that I mean no product exists that offers a serious high quality lens with a phone… in a fat body which barely fits in a tight jeans pocket, one that is brazenly and unapologetically a still a camera first and foremost.

    And so, just for fun, I’ve decided to make a fake advertisement for cameraphone of my dreams that would cater to the hardcore photo niche. If you know what “Av” stands for, and have level 10 Photoshop skillz, this is for you. Since Kodak has been in the news lately for their almost-bankruptcy, I’m imagining it as a comeback product for them: a sexy vintage rangefinder that could steal people away from the Fuji x100 AND the ‘Droid-of-the-week in one fell swoop!  And one that relied heavily on advanced knowledge of what made film so beautiful.  (If this website is slow, the same file is also hosted at Flickr here)

    Maybe I’ll clarify a couple things: I envision the camera and the Android section as essentially independent entities. They both use the same SD card, and they both use the same Android set of buttons, but with different functions depending on the position of the camera/android switch. Also observe that there is an AUTO setting on the ISO dial… this means you could set it to Av, pick your aperture, and have the camera autoselect your shutter speed AND your ISO. That would be super duper nice, to help avoid camera shake. When distracted, I get caught by slow shutter speeds in Av mode all the time, it happens easily.

    A few final thoughts: the body isn’t exactly what I wish it could be, as I was limited by my ability to find a rangefinder camera that had high resolution photos taken of it from the front, top, and back. Given the boring backsides of many film cameras, finding the back image was surprisingly tough. It would definitely be two-tone though. No question there. Another limitation was my own Photoshop ability and how much time I wanted to invest getting an idea across. If I were sketching this thing from scratch, I would’ve probably laid out the controls slightly different, but this conveys all the features I wanted, maybe just not in the exact right positions. I thought a edited photo would be a lot more enticing than a sketch though, so I went that route.

    For anyone who’s curious, what’s here is a touched up version of a Zorki-4, an old Soviet rangefinder. I also used the spun dials from my old Marantz amp, a photo of the screen on my Droid X, and the camera/play switch from my old Canon A60 (that switch always felt so sure and right under my finger, with a satisfying click into each position). There’s a few things that did get left out; I would’ve liked to add a neat looking lens cap that tethered to the body with a small cord to stop it from getting lost. Also I would’ve liked to mock up pictures of the accessories, but it would’ve taken a lot of time. It’s hard to translate something in your mind to something visual.

    Last thing I’ll add is that it’s sort of wild that Kodak is even in the position it is… I learned on Wikipedia that in 1976 Kodak had a 90% market share of photographic film sales in the United States.  That’s a lot.  Maybe they should draw on that colossal expertise and build a camera like this one, instead of inkjet printers and digital picture frames.  It’d be cool to see them turn it around and make incredible gear.

    nerd rage: tablets are stupid!


    2011 - 02.24

    I’ve been reading a few interesting articles lately using this awesome RSS reader called Pulse, for the android.  Two of them struck me as interesting: tech bloggers who are naysaying about the latest, greatest gadget fad: tablets.  Essentially, a lot of the talk revolves around the idea ‘ what can a tablet actually do better than anything else?’

    Over at Ars Technica, there is a rant I found pretty amusing called Why I Don’t Care About Tablets Anymore.  Jon Stokes opines:

    “the tablet isn’t really the best gadget that I have for any of the [things I commonly do on it]—at least in terms of the overall experience (cost and convenience aside). For watching video, my TV wins. I prefer to read books and papers on either the Kindle or as dead-tree color printouts and books. Surfing the Web is easier on a computer, especially if you leave a lot of tabs open. I’ve yet to have a tablet gaming experience that really surpasses a good console or PC game. And so on.”

    He makes a cuttingly perceptive observation toward the end as well: “Some of the really savvy new media efforts like Flipboard are exciting, but after the initial “wow” factor wears off, these apps mainly serve to remind me that there’s already too much good stuff to read out there, and that my life is slipping away from me in an infinite stream of interesting bits about smart animals, dumb criminals, outrageous celebs, shiny objects, funny memes, scientific discoveries, economic developments, etc.. I invariably end up closing the app in a fit of guilt, and picking up one of the truly fantastic dead tree or Kindle books that I’m working my way through at the moment, so that I can actually exercise my brain (as opposed to simply wearing it out).”

    Hmph!  Indeed.   That last sentence is going to stick with me for a long time.

    Article two is “I Hate My iPad” over at Slate, with a few quotable gems on the iPad:

    “There’s no question that it makes browsing the Web while sitting on the couch easier. Though I have a relatively svelte laptop, it’s kind of a pain to tote around the apartment. But am I the kind of person who pays $600 to save the effort of detaching some USB cables from time to time? I don’t want to be that kind of person.”

    “I think it’s amazing that Apple has convinced so many people to pay $600 for what seem like such marginal improvements in their lifestyles—$600 to be able to check my e-mail in bed in a slightly more comfortable fashion than I can on my laptop seems sort of crazy when I stop and think about it.” His friend replies, “That’s your problem–stopping to think about it.”

    Incidentally, it also spawned this discussion, with this humorously sarcastic quote:

    “I like to sit on my couch and watch Netflix on it even though there’s a 46″ LCD right in front of me. I like to use the word processing software even though it takes ten times longer than using a real keyboard because my desktop computer is all the way in the next room. I like to use the shiny back as mirror to check myself out. I like to look at the pretty colors on the screen. It also makes a really futuristic looking paperweight. It’s so cute and shiny.”

    Nerrrd RAAAAAAAGEE!!!

    Expanding power, in your pocket! (wait)


    2011 - 02.03

    There are two new devices coming out in the (relatively) near future that have caught my eye. Both of these represent a shift toward delivering an experience, on-the-go, that rivals the ease and fullness of what you have at home. These products, to me, signal an exciting new era in which the functionality of your portable devices is held to the same standard as you expect in the comfort of home.

    Device #1: The Next Generation Portable from Sony

    This thing is a monster. As in “aaaaah monstaaar!!” Let’s go down the list: Dual analog sticks (real, honest to goodness sticks), quad core processor (ARM, so low power draw), front and read cameras, OLED touchscreen, REAR touchscreen (seriously), GPS, Wi-Fi, 3G (if you like), compass, motion sensors (not a big fan of games that use these personally)… DUDE. The games you’ll play on it will be Metal Gear Solid, Uncharted, Call of Duty, Wipeout… the big guns. And not some gimped version where you touch the screen for everything, or tilt to steer, or play your shooters “on rails”; you have 2 sticks now, just like your PS3 controller at home. Meaning you’ll control the camera and you’ll have the same familiar button scheme as you do on your couch. Real gaming, for people who know games and have been scoffing this whole time at the idea of portable “gaming” on the iOS devices. It was half-baked. It just wasn’t “there” yet. Well here it is. It’s a PS3 you can stick in your backpack. Wow.

    Me personally, I don’t know if I’ll be in a huge rush to get one when it comes out. Rarely, if ever, do I game on the go. Once and a while I dabble in some Angry Birds or Doodle Jump, you know, the crème de la crème of the bite-size gaming world. This is mostly due to the fact that I commute to work by myself, by car. But for anyone who rides a train, a bus, a subway, or maybe even carpoolers, here is the way to spend your commute. Sweet Jeebus. If I were any of those people, I would be all-the-hell over this Sony NGP thingie.  Sticks man, two sticks.  See:

    Who knows, maybe they’ll even find some way to rope in the only-at-home gamers like me, maybe via minigames on the NGP that are tied to your progress in a so-called “AAA” title on the PS3. For example, maybe I’m playing Mass Effect 2 on the PS3, and instead of doing all my planetary mining activities on the big screen, maybe I pick up the NGP and go out to the backyard, for some relaxing mining while I sip a cool beverage and enjoy the sun. Or maybe, taking that a step further, a friend who’s over at my house hanging out picks up the NGP and starts doing some mining on the NGP WHILE I’m playing Mass Effect on the PS3. Maybe what’s happeneing on the NGP affects the game action on the PS3 in real time, and vice versa. And wildest of all, just maybe, for games that are less demanding, I could play matches against my friends who have NGPs across town who I riding the bus, while I sit at home on the PS3. Live cross-platform gaming is theoretically possible with the horsepower that the NGP is packing. I hope Sony pushes this direction, because it’d be, well, awesome.

    Device #2: The Motorola Atrix 4G

    Yo, dawg, I heard that you like keyboards and LCDs, so I put a LAPTOP inside your SMARTPHONE. Yeah, that pretty much says it. The Atrix is a dual core smartphone, with a dock that has a laptop-sized keyboard and a laptop-sized LCD. You plug it in, and your smartphone is now a laptop. This is pure genius for anyone who hates trying to type on a smartphone (read:everyone). Writers on the go, business professionals, students, whatever. Even just using the big screen to watch hulu, or surf your favorite sites.

    The Atrix is like seeing a glimpse of the future. Things are going to get to the point where the computing power inside our pockets overtakes notebooks, and having both will just be redundant. Convergence. All we really need then is a portable keyboard and larger screen. Which is what we’ve got here. I think the form factor will continue to evolve, with foldable displays when that becomes practical, pico-projectors for presentations or gaming on the go, and whatever input paradigm can eventually overtake the keyboard. Maybe speech recognition? I’m pretty sure Google is hard at work making computers understand our voices better…

    Honorable mention: the Playstation Phone

    It’s formally called the “Xperia Play” (dumb name!) but let’s just call it what it really is; the first-gen Playstation phone. When we put it next to the monstrosity that is the Sony NGP, it looks like a bit of a weakling in comparison, but it’s cool that this puppy is here. Ever since the original first-gen iPhone came out in 2007, I’ve been wishing that someone would make a case for it that had a d-pad and buttons for game playing. There has been one company which teased such prototypes for forever, but they are finally just making it to market now (ugh) and I bet the support for the accessory is probably low from game-makers, which cripples it at birth. So a phone with a native d-pad and buttons! It’s finally here. An idea 4 years too late, but better late than never I suppose. You won’t be playing the latest Gears of War on this hardware like you WILL on the NGP, but you could get your SNES Mario emulator rocking with this sucker like Engadget in the pic above, and I bet it’ll be a pretty sweet little game machine, albeit outclassed by it’s own Sony brethren. However, you could legitimately argue this is the best gaming experience that a PHONE has to offer, since the NGP is technically not a telephone (helloooo Skype!).

    Games I Like: Angry Birds


    2010 - 12.31

    I think this one’s been done to death in the game world already, so I’ll  give it just a brief shout out: Angry Birds.  It’s got the 4 basics of a good mobile game: tolerable controls, simplicity, a clean/distinct art style, and bite size levels.  Good sound design too.  I enjoy the silly ca-caawing of the birds and the oinking of the pigs.