In a world of easily classifiable game genres, this one is legitimately hard to explain! I think the best analogy would be, “it’s like the movie Inception”. You’ll see what I mean:
Basically you’re a little 8-bit dude inside a procedurally generated (aka mostly random) maze, with a pea-shooter. The objective is to get past your enemies and make it to the exit, which takes you up a level. You goal is to get to as high of a level as you can. You can’t die in this game. If you take too many hits, the screen zooms WAY in on your pixelated self, and you find yourself back in the previous level. This is somewhat of an opportunity because anytime you pick up power-ups, they don’t kick in until the next level. So whatever you get in level 19 will apply itself on level 20. This means that when you get kicked down one level, you can selectively choose new power-ups which will help you get past the next level that killed you last time.
Okay, so this is where it STARTS to get crazy: any enemy or power-up you see, you can “go into”. For example if an enemy is shooting a wide scattershot that bounces off the walls, making it impossible to get past him, you put the mouse cursor over him and hit shift. The screen zooms WAY in on him, and now you are “inside” of the enemy. You run around and get power-ups that are weaker and more useless than what he had before. Once you’re satisfied, you find the exit, go back out, and now the enemy is easy to defeat because you gave him useless power-ups!
You can also do this with power-ups (although in my experience they tend to be hard)… so if you see a level 1 heat-seeking power-up and you say to yourself, gee, I really wish that was a level 9 health boost, you can “go into” it, and change it. If you die while you’re “inside” something, you get kicked back a level. So say you were on level 15 and you went into a power-up and died there–now you’ll find yourself on level 14.
And this is where it gets REALLY crazy: you can “go into” things which are “inside” of other things. Say you went inside of an enemy but you can’t find any weak power-ups to sabotage him. Just “go into” a strong power-up and make it weaker. Woah. Things are getting trippy.
You can also go into yourself.
Dude.
Although doing this simply takes you back one level. And I’m not sure why you’d want to do that. If you keep going back far enough that the level number turns negative, you turn into a ghost. Hah! The higher you go in level number, the game gets more difficult (duh); and curiously, this applies to negative numbers too. I went down to -15, and at that point it was hard to actually win, taking you progressively deeper and deeper as you keep losing.
At first I was scratching my head. Then I was laughing. And after 20 more minutes I was like, wow, this is actually kind of genius. The game itself is very simplistic, but the idea of what you’re doing is weird as hell.
I can think of a lot more things I wish it could do: I wish I could go into the walls to make my own path, I wish I could “go into” the exit (although I don’t know what it would do… maybe skip a level if it were extra hard to win “inside” the exit), I wish I could disable the music which is also procedurally generated based on what’s around you, I wish I could zoom the perspective out to see a bit more of what’s around me, and I wish there were some kind of incentive to go into yourself. So forth.
In the later levels you start encountering baddies who relentlessly chase you down from across the maze and take many hits to kill. This makes it a lot harder to sit still for long or be choosy about which power-ups you want to collect for the next level. It also makes it more stressful. I bounced back and forth between 23 and 24 for quite some time, and each time I started level 24 I had this feeling of dread because I knew the really fast pink monster was coming…
When you keep bouncing back and forth between the levels sometimes they stay the same for a little while. But after 3-5 times they change, which means you might be getting overwhelmed by enemies in an unfamiliar place and drop back several levels in a row. On the website the designer says, “see how high you can get. I got to level 26.” 24 is the best I could do. Damn you, fast pink monster.
You gotta see this game to believe it. And since it’s only $1.75 + a donation that you choose, so there’s really no reason not to. It’s an indie game made by one guy, so go support him. And get your mind bent!
Tags: amusement, Games I Like, video games