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  • Archive for May, 2013

    Green Meanie: The 12″/500W Sealed Box


    2013 - 05.31

    So previously I chronicled the construction of a set of hefty bookshelf speakers I built for my brother. They’ve got a new buddy: a 12″, 500 watt subwoofer, in matching green paint! I haven’t written about the process of building this guy near as much because the cabinetry was essentially the same process: cut up MDF, router in the driver openings, glue’n’screw together, router off hard edges, silicone seal all joining surfaces on the inside, primer paint the outside, 4 coats of green paint, and then coat the whole shebang in Enviro Tex for a piano finish.

    This time around I used a thicker, globbier primer called “gripper” in the hopes that it would more aggressively adhere to the MDF. When I put it on, it seemed like oh yeah, this stuff is gonna bond. But sure enough: I set the wet surface down on a few triangular wood blocks to dry, then each of them lifted off a small bit of the paint when dried. Seems like nothing can actually adhere itself to MDF, it just covers it. That’s going to be okay though, since the Enviro Tex finish is very thick and will seal any loose imperfections underneath.

    This is only my second attempt at building a sub. The first one I built for a roommate in college. It used two Peerless XLS extra long excursion drivers, one active and one passive. Using a passive radiator extends the frequency response and lets you get some serious low frequency. The downside is that since the passive driver is, by definition, uncontrolled by a magnet, it’s free to vibrate however it wants. That will muddy up the sound. That sub was definitely LOUD as hell, and low too. We would bump that thing in the dorms and I’ll be damned if you couldn’t hear it on the other side of the building, 3 floors away. And we’re talking about a cinder-block building too!! So that thing was an outrageous amount of firepower for it’s size, which I would credit to the low frequency extension of the passive radiator. But it could never be described as tight, quick, responsive, or accurate.

    As my second attempt, I picked out a driver that could be used in a sealed box, to go for power and accuracy in the audible range. The lowest of the lows are really cool, for sure, but subs with very low frequency output are almost impractical in a sense: that low, low range is going to penetrate ANYTHING, as the cinder block dorm proved in college. You’re going to be irritating anyone within a thousand foot radius when you rock out, no if’s about it. This time around I wanted power in the range of human hearing. Yeah, that’s still going to punch through plenty of walls, but not on the level that <30Hz will.

    I went for a 12″ as a compromise between tightness/control and low frequency extension in a sealed box. The lowest audible frequency, referred to as “f3″, should be somewhere in the high 30s. The driver is a Dayton Reference Series 12” model “RSS315HO-44″ with 4ohm impedance. It’s a dual voice coil driver, although I’ll only be powering one. The T/S parameters of this thing call for a one cubic foot sealed box for its optimum response, which is fairly small for a sub. This would be a superb driver for a car sub, where more amps would be geared toward handling that brutal 2ohm impedance you’d get by wiring the dual voice coils in parallel.

    Supplying the power, we’ve got a 500 watt amp made by Yung International, with a +6dB boost at 25Hz. I went for the 6dB boosted model as opposed to the normal model, with aim of pushing the f3 out a little lower than the driver would normally achieve. Why not use that EQ to my advantage!

    First impressions?  Punchy-est 12” in recent memory!  It’s bass drum hits are concise.  Basslines are even, with no ‘bloated’ notes that pop out louder than the rest.  And the lowest audible pitch notes are there.  The tune “To Feel Good” in the music section is a great test of super low bass, since we used a sine wave bassline at -1 octave to the main bassline synth you hear.  That makes for some low, deep notes!

    Really digging this puppy so far.  Gonna be a hell of a sound system for this fall….

    Games I Like: FEZ


    2013 - 05.20

    Over the last week I’ve been playing and greatly enjoying the retro-gasmic puzzle platformer named FEZ. Anyone with a nostalgia for 8-bit art really needs to check this one out. Until recently it was an xbox exclusive, but last week it came out on PC, so it’s acceessible to just about everyone now.

    What’s great about this game? Visuals and sound. Atmosphere. The music–enchanting. At times it really took me back to a place from my childhood when videogames, despite the simplistic graphics, were straight-up magical portals into mystic lands. There’s been many points at which I had to stop and just take in the music. From a production standpoint it’s interesting too. Sometimes it’s clean synths; sines and square waves. Then they apply some bitrate reduction to that and it sounds like an Atari glitching up, in a good way. (The artist who produced it, Disasterpeace, is a well known chiptunes artist.) Sound effects are spot-on too. When you open a locked door there’s this noise that’s like holy crap, we are unlocking some real serious stuff here.

    And dat art design! Wonderful, colorful pixelated graphics. The effect when you warp: super rad. Levels change between day and night. Little birds fly around. 8-bit inchworms. Waterfalls. Then the elephant in the room: you’re in a 3D world which can be viewed from 4 different 2D perspectives. You keep rotating until you can get where you want to go, a concept which is much easier seen than explained. This simple mechanic is the foundation of a fantastic platformer. At it’s root, this is a good GAME.

    If I had one criticism, it’s that there isn’t enough dialog, aka there’s not much of a story. The worlds are mostly devoid of others to talk to, and your helpful hypercube companion only chimes in very occasionally. Some strangers telling tales or runes with ancient lore written on them would deepen this universe considerably. Superbrothers: Sword & Sworcery EP had that in spades, but with much more “casual” gameplay mechanics. As a friend of mine who loathed “Diablo” once said, “all you do is click on shit!”. FEZ has some challenging jumps–and thankfully if you die it just takes you back about 2 seconds. NICE. Somewhat reminiscent of the ‘rewind’ from Braid.

    Level design is also pretty unique. There’s a 3D map which helps you keep track of where you’ve gone and how to get back to previous levels. So far I’ve been breezing through and collecting all the cubes has been a cinch. But I get the creeping sense that if you wanted to complete this game 100% it would be dastardly hard… indeed reviewers have confirmed as much. For every cube, there is also an “anti-cube” (colored blue instead of gold). So far I’ve found 18 cubes and 2 anti-cubes, which begs the question, where the heck are all the anti-cubes? Then another question, do I even want to know? There is a complex-looking system of hieroglyphs in the game which presumably must be decrypted to find out. We’ll see about that. There’s some kind of funky secret thing going on with the owls too.

    One little detail I love is that the loading screen for this game is that of a rotating tesseract. Like the characters inside the game, who can only see in 2D, we are restricted to seeing in 3D. A tesseract is a 3-dimensional shadow of a 4-dimensional object, just as a square is a shadow of a cube. THAT gets your mind thinking.

    Anyway, if you dig retro platformers, this thing is a slam dunk. On fire. Stop reading this and go buy it now, it’s like $9 on steam. You can thank me later. Enjoy!

    Forests in Infrared


    2013 - 05.12

    Here’s another infrared shot, taken with the modified Infrared Canon XTi.  This time I dumped the color and just went B&W.  Normally I like the color, but something about this shot looked good in monochrome, the way all the leaves are super bright.

    Lake Sam Rayburn, as seen in Infrared


    2013 - 05.06

    My lady, taking in the view at a special place…

    Probably my favorite shot I’ve taken in infrared so far.  I used that trick where you go to channel mixer in photoshop and you swap red to blue (and versa vicea) .  One important tidbit with that trick: you don’t need to do it 100%.    You can set red to 90% blue and blue to 90% red, which is precisely what I did here.

    But technical details aside, it’s the composition I like

    Hip ‘n’ With It Bumper Stickers


    2013 - 05.06

    Taken on a recent camping trip, and posted to celebrate the release of Reason 7 last week.  Lucky #7!